Chess Notation
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Serious chess games usually require both players to write down their moves on a score sheet
The most common form of chess notation is called algebraic notation. It is vital to learn this if you want to follow games in newspapers, read modern chess books or enter competitions. The older descriptive notation can be used but it is generally harder to follow and limited now to older chess texts.
Algebraic Notation
If you take the white side of the board, you will often see the letters
athrough to
hwritten left to right at the bottom, and numbers
1to
8marked up the side. These allow you to easily find the co-ordinates of any square. For example, when the games starts, whites Rooks are placed on the corners
a1and
h1while Black's Rooks are on
a8and
h8. You will sometimes hear chess players talk about ranks and files. Ranks are the rows that run from left to right and correspond to the numbers 1-8; so Black's King starts on the
8th rank. Similarly rows are the columns on the board corresponding to the letters a-h; so both Kings start on the
e filePieces are described by the first letter of their name except the Knight which uses N. So we have:
- King
- Queen
- Rook
- Bishop
- Knight
- Pawn (rarely used)
Nh8. The convention for recording pawn moves is to leave out the
Pso if the pawn before the White King moves two squares forward, this would be recorded simply as
e4. There are a couple of special cases that need to be remembered;
- Captures
- If a move results in the capture of an opposing piece, write
x
between the piece letter and the destination square. For example, if aBishop catures a piece on squareg5
you would writeBxg5
and read this asBishop takes g5
. If a Pawn captures, using its starting file to describe the capture; so White's moveexd5
describes a Pawn capture frome4
tod5
- Check and Mate
- To indicate when a move puts an opponent in check use the
+
symbol; for checkmates use the#
symbol - Ambiguous Moves
- Sometimes two similar pieces can move to the same square so you need a way to distinguish which one you mean. This is done by adding the rank or file of the pices after its name when writing the move. For example
Rad1
saysThe Rook on the a-file moves to d1
. If a Knight moves tof3
frome1
and his fellow Knight is one5
, then we can write the move asN1f3
and it is clear which Knight made the move. - Comments
- You can also comment on a move as you write it by adding punctuation marks after the move. This is not often done during a game but you will see it in printed games. The most common commentary symbols are
!!
very good move!!?
uncertain move but probably good??
usually a blunder or very poor move?!
uncertain move and probably poor

